

#Marble madness music first stage update
It might take many months to get to that point where the game is uniquely yours, but hey, the time is going to pass anyway.īy the way, very nice work, would like to get an update on where you are at.Īnd if you have completely finished the game, please send me a link to it and a resume/CV. Recorded from a real SEGA Genesis (Model 1, NTSC, VA7, with filtered Mega AMP Mini 2.0 mod). My recommendation would be to get Art RFP, Level Design RFP and Sound Design RFP documents together, This will give you a very good idea of what features you want in the game, what graphics need to be created, what audio needs to be created, what levels need to be designed, and when someone says "I'll help" you can send them the RFP document for their specialty, and get some work going. You've already got the game, now you just need to make it your game.
#Marble madness music first stage for free
you are not someone saying "I think I am going to make a game and I need this and this and this for free and if we finish it, we might make some money." I will pay you X% royalty should you be able to deliver the assets I need." Where X% as an example would be 5% or 10% of net. You ask around and say "I've done this Marble Madness clone, look how pretty it is and how finished it is, but I need graphics to make it original, and I need level design to make it a good game. Your knock-off Marble Madness clone, with your own graphics and levels will be very easy to get assets for from other people, for no money up front, and here's why: "You have a complete game." If Atari say yes, negotiate for a decent amount of money as the risk to them is reasonably low the work has already been done, they are buying an almost finished product.Īgain, even if Atari says "no" you have proven to them you can deliver something ask them if they have any other projects they need done ask them if they are hiring ask them if they know of anyone else at Atari who need projects done.

If Atari says "no thanks" you have a nice CV piece that you can put on your website and show to prospective clients and employers. The risk to any publisher is low because you have already "finished" the direct clone. You also approach Atari/Ubisoft with your clone and see if they have any interest in an iOS/Android/web browser/Steam/Mac App Store version of it. You personally sell the knock-off through the various channels available to you. My recommendation would be to create a direct clone of Marble Madness, and also a knock-off of it. That said, the tools you have at your disposal these days are a lot more versatile and powerful than the tools the original Marble Madness designer had available.

The levels in Marble Madness took many weeks of design and refinement for each one, so you shouldn't expect to be able to create comparable levels in an afternoon. I think I must have this thread the first time around.
